Graphics Programmer.
Electrical Engineer.

I create immersive visuals through creative coding and mathematics. I build performant shaders in the browser with WebGL.

Currently engineering pixels at Framer, where I help bring real-time graphics and native shaders to the canvas.

Beyond Framer, I’m active on Shadertoy, build synths and audio software, and make tiny games and apps.

Featured

Selected shader works

Selected shader works

Icy Crystal

2026

AlienFluid

2026

Stormy Torus

2025

Icy Crystal

2026

AlienFluid

2026

Stormy Torus

2025

Icy Crystal

2026

AlienFluid

2026

Stormy Torus

2025

Raymarch

Real-time glass, metal, and volumetrics

Kinetic Glass

2026

Hexasphere

2026

Truchet Artifact

2026

HoloCube

2026

Volumetric Flower

2026

Stillness in Motion

2025

Lunar Device

2026

Path trace

Spectral path tracing with GGX BRDF

Icosahedron

2025

Icosahedron

2025

Crystal Bouquet

2025

Crystal Bouquet

2025

Framer Glass

2025

Framer Glass

2025

Code golf

Tiny is Beautiful

In Progress

Current Time

00:00:00 AM

Last Update

Aug 2026

Made with

& shaders

© 2026 Jae. All rights reserved.